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MOVE
THE 
UNIVERSE

SCIENCE CAN BE ART

EDUCATIONAL PROGRAM OF VISUALIZING PHYSICAL AND ASTROPHYSICAL LAWS WITH ART AND DESIGN

The main task of the project is to visualize the laws and processes of astronomy with the help of art and design.

In this program art and science will cooperate to create an exciting, and motivating common surface.

In a sense, art will be in the service of science to create a fruitful symbiosis in the field of education.

This artistic approach is playful and interactive and helps to understand physical laws at many stages of science education.

Design Together - Move the Universe

GAMIFICATION AGAIN AND AGAIN 

The program would like to visualize the most exciting parts of physical phenomena and processes.

Objects designed by this project would like to show the unknown and exciting features of physical laws and redraw and redesign traditional school experiments.

The keywords are constant moving and interactive playing. Students get used to permanent changes and constant information flow in their everyday life. Therefore, this program would like to change from linear information transfer to an interactive, game-based method. The word is gamification of course, but combined with free artistic creativity. Games, cooperation, interactive situations, and constant communication have to be the focus of the new language of science education.

The "Move the Universe" project would like to create this new language and combine all of these methods.

 

 

VISUALIZATION OF PHYSICAL LAWS

 

 

AESTHETIC AND PHILOSOPHICAL VALUE

I feel that there is a certain beauty of physical processes and astrophysical phenomena, which in many ways has aesthetic and philosophical interpretation or even value, and which could be expressed through art and design.

Therefore, in this work I am highlighting various features of physical laws, thus presenting new, unknown aspects of well-known facts and processes.

Nevertheless, this artistic language does not speak in a consistently didactic scientific way but in a more informal mood.

However, these interactive and playful actions can help to understand physical laws, and these random detours sensitively visualize several phenomena.

I do believe, that this interactive approach can help study physical and astronomical processes, at many stages from early education to the primary level.

cladni saját modellell 1 uj chladni képpel _edited_edited.jpg

 

MOVING PATTERNS

PLANET STRUCTURE

 

 

REDUCTION AND DETAILS

COOPERATION OF THE FOCUSED APPROACH OF DESIGN

AND THE COMPLEXITY OF SCIENCE

This project gives the opportunity to analyze the physical processes of various astrophysical objects, by showing their internal structure and physical interactions.

 

Combining a simplistic and focused approach of design with the detailed and complex world of science is the most exciting challenge.

The aim is to create an effective educational object with this particular combination of approaches, highlighting the typical, key physical forces at work.

Therefore, astrophysical rules might be easily understood, with the right simplification for all ages of students at their own level.

 

 

DESIGN

HIGHLIGHTING PHYSICAL LAWS

During the design and reduction process, I select or highlight certain physical laws according to which one can most represent the physical or chemical process that is prevalent in that certain celestial body.

In some cases, I may not mark the elements, but highlight the direction of their motion, because that might express the astronomical phenomenon clearly.

However, in other justified cases, I highlight the element, or the state of matter, or both. So, I use a kind of artistic freedom while paying attention to the typical physical processes of the object.

Hence, I have to tune in to the physical object in order to reproduce the characteristics of the planet as sensitively as possible.

This is, of course, a completely uninterpretable approach from a scientific point of view, but from a creative point of view, it is the best way of focusing, and also an enjoyable method.

 

DESIGN AND METHOD

In order to show the diverse processes as clearly as possible, I reduced the shape of the object to hemispherical sections. The sections contain various internal structures; such as movable parts that can be rotated in various directions, with blades and printable surfaces on them.

On such construction, I can both detect a process of movement and display information.

 

Design possibilities are endless.

For example, when circular discs gradually turn into squares, the crystallization process is expressed.

When circles get gradually denser toward the center, the transformation of water vapor into liquid water is symbolized.

Materials, textures, and colors can also be used to express physical and chemical properties; temperature, density, or even speed.

 

Hence, the unique characteristics of a planetary object can be shown by using effects of various materials, such as; reflections of the polished steel sheet, translucency of polypropylene, wire nets, or several fabrics.

Besides, together, multiplying visual impressions can work effectively while showing several physical powers at the same time.

STAR LIFE

STAR FORMATION PROCESSES

A LIFE CYCLE MODEL

 

DESIGN AND METHOD

This project can represent the life cycle of a star, with its interactive elements.

The small cone-shaped parts symbolize the various elements and phenomena that play a role in the life of the star.

The interactivity is based on the movable elements sliding on wires.

Their position can be changed at will, depending on the phase of star formation we want to visualize.

The small cone-shaped parts can be varied with connecting pieces that keep the distance between them flexible.

Other parts can slide into each other or later separate, symbolizing the disappearance or creation of elements in the physical process.

Various physical and chemical characteristics can be expressed, by varying colors, materials, textures, and light sources. But there are other phenomena appearing here.

The basic cone parts and the flexible connecting elements can show powers and magnetic fields playing a role in a star formation process.

PLANET PLANNER

PLANET CREATION

ARTISTIC FREEDOM

UNLIMITED CREATION

LIVING PLANETS

 

MANUAL VERSION

DESIGN AND METHOD

In the manual version, several creative materials can be offered to young children to create imaginary planets, moons, or even strange meteors. They can work with textile, paper, metal, various nets, knitted or looped surfaces, pom-pom, felt; basically, any kind of safe materials. The youngest age group can make objects with simple processes, and the older age group can build more complex structures.

 

However, in each case, the challenge is to create a structure that describes a real or a fictional planet or star.

While encouraging the children's free artistic creativity, we can also discuss the look of certain creative material and what it represents, what it symbolizes, and, what the conditions on the planet might be.

We can also discuss the possible reason for the color, the roughness, the structure, or the pattern of the surface of the celestial body.

VIRTUAL VERSION

DESIGN AND METHOD

In the virtual version, an application can create the outlook of the celestial body, based on physical and chemical data given.

The program creates the planet's appearance, by the data given by the user.

Or vice versa; the user visualizes an imaginary planet, and the application can analyze what physical features it might have.

Both processes might be great fun because the user can draw the craziest, most extreme ideas they can think of, whether they start with the look of the planet or the physical data.

Students can learn by spectacular effects and pictures, how physical forces change planetary objects.

Therefore, the user of the program can understand how several impacts can change the structure and the surface of a celestial body.

Basically, this is the process when looking for exoplanets. Scientists predict the characteristics and appearance of a planet by analyzing the various astrophysical information; light effects and waves coming from the direction of the planet.

WALKING IN THE MICROSCOPE

ROCK SAMPLES EXAMINATION

CAN ART REVEAL PHENOMENA

INVISIBLE TO HUMAN PERCEPTION?

HOW OBJECTIVE, CAN HUMAN VISION BE CONSIDERED?

The truth of the visible world is fundamentally called into question, by the development of the equipment of observation.

It is becoming increasingly clear that much of the existing world is invisible to humans or exists in a completely incomprehensible way.

In fact, we only see in a certain range with our eyes, and thus much remains invisible to the human eye...

 

...however, with the help of art and science, we can see phenomena invisible to the human eye.

DESIGN 

Therefore, I designed a giant walk through microscope with various filters and lenses help to see hidden patterns

Images of astrophysical phenomena, various meteorites, and terrestrial fossil fragments can show their beauty with this special equipment, as the giant microscope with a variety of filters, lenses and illuminated surfaces can show the beauty of celestial examples.

Accepting that human vision is not objective and does not reflect reality, one can freely play with the distortion, abandoning looking for objective reality. Therefore, in this work there is no distinguished reality or frame of reference, as various optical effects melt reality and illusion - just to pay homage to Einstein's Theory of Special Relativity at this point.

But do not panic, because, at the same time, these special distortion filters represent and highlight the beauty of astrophysical objects. In fact, through distortion, we may even come closer to the essential beauty of the object.

METHOD

Hence, rock samples are released from the prison of table microscope, to show their spectacular details.

Therefore, any walk-by visitors can see and examine interesting patterns and small details with the help of lenses, filters, and light sources.

While examining these various samples, they can discuss features of meteorites, stones, elements, and all those physical processes, that play a part in a planet and meteor formation

ORBIT ZOOMING

PLANETS AND ORBITS EXAMINATION

IT IS MUCH FURTHER

The proportions and sizes of planetary orbits and planetary bodies are always difficult to visualize.

It is a constant problem in astrophysics education, how to represent those incredible distances between celestial bodies.

 

DESIGN AND METHOD

My basic idea is to place some kind of construction between the actual location and the projected and enlarged image.

Thereafter, these devices can represent and symbolize scale jump.

These machines are mainly observing equipment, playing with a psychedelic dream; as giants observe our Solar System

Redesigned telescopes, microscopes, and huge magnifying lenses show pictures of planets or create projected images.

In the first version, telescopes zoom in on the point-like but high-resolution planetary photo on the floor and project it onto the wall.

While moving the device above to another celestial body, the machine projects the whole way and the other planet too.

Watching the projection wall, this travel gives us the feeling as if we were hurtling, flying through space between planets.

In the second version, we can look into a microscope and observe the planet, as if we were watching our planetary system as giants.

With the third, a lensing device, we can magnify the image of the point-like planet by gradually enlarging the image of the celestial bodies through several lenses. It is as if someone on the globe is projecting the view of their planet into space.

SEVERAL VARIATIONS

Life belts sailing on the ocean of the Universe.

A plus-safe version for children as soft, but weighted inflatable bases hold equipment.

Hanging movable telescope with a soft inflatable casing covering the projecting telescope.

Enlarged pictures of planets can be fixed with wires coming from the point of their location.

The visualization can be a picture or a touchscreen.

In the case of touchscreen tiny metal frames hold the screens, not wires.

FORMING A GALAXY

GALAXY TABLE

CURVING GRAVITATIONAL POWERS

DESIGN AND METHOD

 

As galaxies form, gravitational forces act on matter.

The galaxy table makes this phenomenon interactive and understandable by a game.

The gravitational force is tangible with the help of two dangling magnets. These magnets can be moved by the visitor to form galaxy shapes with tiny white magnetic balls positioned in a case, made of two transparent surfaces.

In another variation, these tiny magnetic balls are attached to LED stripes.

The shape of the table represents the black hole in the center of the galaxy, as it sucks in nearby matter by the force of gravity.

Of course, visually, this is not what the center of the galaxies looks like.

However, it is a perceptive explanation for the forces that work in black holes in the middle of galaxies.

 

CHLADNI OBJECT

CREATING OBJECT WITH WAVES

MAKING SOUND VISIBLE

FROM 2D TO 3D

AS TIME FREEZES INTO SPACE

 

According to certain theories, the world is made up of vibrations and waves...

The Chladni experiment is a well-known experiment with images of waves on a sheet created by sound vibration.

My idea was to visualize the sound waves in three dimension, by creating a three-dimensional shape from the two-dimensional Chladni image by converting the time flow into space; an object eventually.

 

DESIGN AND METHOD

 

The process starts with the wave motion of a string vibrating the metal sheet so that the sand particles form a two-dimensional image. The string can be either a keyboard instrument or a stringed instrument. As the vibration of the string changes, so does the Chladni pattern. Meanwhile, an appropriate application stores the changes, and builds a three-dimensional model of timelined Chladni images, freezing the changing time into an object.

In fact, freezing the wave, the musical sound, into an object.

There is an even more exciting assumption; the spatial sound waves generated by the application is in fact, the original form and geometry of the sound spreading in space, but invisible for the human eye.

It is impossible to see the original three-dimensional form of the soundwave. It can be only captured and mapped in two dimension by the Chladni iron sheet. In fact, the three-dimensional form generated by the application, represents the original spatial sound waveform. This shape is displayed on the monitor and then this can be printed out to get a tangible object of sound. There you go, that's what the soundtrack looks like as an object.

 

There is a previously accepted spatial representation of the sound wave; one sound wave is transformed a spatial object by turning. However, I assume, that the spatial representation derived from the Chladnian image is closer to reality and more faithfully reflects the shape of the sound waves spreading in space.

 

 

IDEAS, THEORIES

SMALL FILMS

 

WORMHOLES - GALAXY FORMING

 

UNIVERSES - BLACK HOLES - WORMHOLES

 

ORBIT ZOOMING

 

ORBIT ZOOMING

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